![]() ![]() ![]() Your weapon takes up an abhorrent amount of screen real-estate, making it difficult to see enemies quickly and easily. ![]() Unfortunately (just as things were going so well) the developers fell into the trap of keeping the FOV (field of view) settings exactly the same as its console based predecessor. Textures and models have been improved, but frankly, most of this is due to the unrestricted power of the engine being dragged kicking and screaming out of an Xbox 360 and onto the desktop. Everything screams along at the maximum frame rate allowed, with little tearing, flickering or blur. A keyboard and mouse in hand almost transforms the experience entirely, bringing things up from that slow analogue-stick drag to a swift turn and click to target.Īlong with improved movement is the advance of quick weapon changes, easy triggerless firing, and simple zoom. First off, the battles are significantly faster, to the point where it’s actually quite difficult to navigate the shimmering, chrome-like reflections of your surroundings. Once you are in a game, however, you can see both the dirty remnants of a port and the slight glimmer of light from overall improvements. Small games like these live or die based on the first few weeks of availability, so when you punt the title out into the field without all its bits intact, people aren’t going to be willing to wait around for too long. While the developers promise to eventually introduce them, not having them available for launch is a pretty poor effort. This leads me to the first hiccup - the game servers are all hosted at the developers end, there are no dedicated servers available. Unfortunately, almost no-one was playing when I originally jumped on for a game, but I eventually found one in the US (with an awful ping). There’s some training with bots but for the most part you are stuck finding games on the web or locally on LAN. Leader boards are designed for social networking, letting players feel more engaged with the community.The game is responsive, menus are simple affairs (to the point were they look like they could have been made in MS Paint) and it’s easy to navigate the options, albeit limited. ![]() The game features a mutator system that allows players to change the rules of the match as players rank, new mutators become available for them to use. Nexuiz is a fast-paced, arena-based first-person shooter based on the CryEngine 3. The Nexuiz was formed, a series of battle arenas on the home planets of the Kavussari, Forsellian and the ruined planet of Atavirta. Pit their warriors against each other in the arena rather than on the fields of war, or face total annihilation. Sensing their newest members could spread war throughout the galaxy the Herald Accord gave the Kavussari and Forsellians a choice. Even though peace settled across their planets, the seething hatred between the races kept the fire of war simmering under the fragile truce. Over time the two races entered into treaties with the Herald Accord, a union between different cultures in the galaxy. For centuries the Kavussari and Forsellians have waged a galactic war. ![]()
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